pro_patria_mortuus: (to days gone by)
Enjolras ([personal profile] pro_patria_mortuus) wrote2016-02-28 12:00 am

democratically elected to an Epic Quest

The Milliways grounds are limited, no matter how much magic expanse of forest they contain, and doubly so to someone who hungers quietly for a city. Still, they're a change of scene, and a way to stretch one's legs. And they're pretty too, which Enjolras is largely oblivious to, but many people including his companion are not.

So: Enjolras and Bahorel are walking, arm in arm, beside the lake.

Bahorel is attempting to explain something about the logistics of television show creation. In the interests of clarity, he's restraining his (strong) artistic opinions to frequent asides.
clayforthedevil: (Default)

[personal profile] clayforthedevil 2016-04-06 07:49 pm (UTC)(link)
"It's the King, of course." And it's late at night, before Enjolras and Bahorel have a moment to speak alone, not-sleeping-yet in rather comfortable hammocks on they covered porch they'd chosen as sleeping quarters over one of the tight-packed little houses. "And the ghosts. The kids talk about it, when they don't know they are. The last king--the good king, hah, the last king was always good, funny that-- he did something to settle the ghosts. Far as I can tell, it was just leaving them the hell alone, but anyway it worked. And now this one has them riled up again. Something to do with those stones. The kids say the stones keep the ghosts quite, but the king wants them for his big house."

Bahorel laughs a little. "That, I think, sounds off; I'll trust a child for ghost stories, but they don't know much about trade and architecture. Ah, but it's all magic here, so who knows? A king has more reason than most men to want the ghosts around him settled.--Anyway, the ghosts are real enough, and they're coming thicker, and that's all I've heard for reasons why."

(It is, of course, nosy of him to be prying around about these things. But if he and Enjolras are going to be able to help here at all, they have to learn what they can. And of course they're helping if they can. They're here. Given that,the only possible question is how, not if.)
Edited 2016-04-06 20:00 (UTC)
clayforthedevil: (Default)

[personal profile] clayforthedevil 2016-06-04 04:56 am (UTC)(link)
They're good questions-- and neither of them has answers.  The obvious decision is to wait until the the next day and hope they can ask their hosts more questions, and more directly.

But it's their hosts offering more questions as the day goes along, and they become more used to the strangers visiting them. More questions,  when another villager comes come back from a simple trip to gather wood with another story of terrifying ghosts.

Even more questions, from  a visitor who's obviously not from the village comes by--questions which are pretty clearly demands. Not that Enjolras and Bahorel can exactly hear from the cottage where they've been hidden away.  Heard or not, the new visitor is clearly an Authority.  It sets Bahorel's teeth on edge, and seems to have the same effect on the people who live there. There's a new quiet while the visitor is there, and new questions, and angrier ones, after he's well gone.  

New questions, and yet familiar ones. Who do they think they are and what are they even doing up there , even if Bahorel doesn't know exactly where There is. What do they think we are, that's an old friend, and What are we supposed to do? 

And the answers all seem to depend on knowing more than they know, more than anyone in the village can know-- and from places farther away than any of them can be spared to go, with the new and confusing orders and demands from their King coming ever more often--and the roads and towns in any case watched for people traveling without a passport. (That makes Bahorel growl too-- passports, again.) 

Conversations go on, and Enjolras and Bahorel  and the villagers alike end up finding themselves circling the same idea: If only there were someone without their own field and families duties to be spared, old enough and healthy enough to have some chance of carrying news. 
clayforthedevil: (Default)

[personal profile] clayforthedevil 2016-06-25 06:42 am (UTC)(link)
It's a walk,to the next real village; they're warned of that. It's a walk. 

It's a long walk. 

Not that Bahorel minds, as long as the weather's good; there are fields and passing...shepherds, for lack of better terms, herding not-sheep, the occasional field workers to talk to.  People are wary of a couple young men with no obvious occupation in hand, but then they are messengers, and don't people have messages to take between these little settled islands in the country? Oh, don't they always. It's a fine way to pick up gossip, really.  And such gossip! More than enough to keep them sure they're on the right track , regarding the real road and their own reasons for the trip.  

"I know we set out about the king--of course I mean to see a king brought to accounts!--but the more we hear along the way, the more the local lord sounds like a real ogre. And I do mean a real ogre--Rawhead-and-Bloody-Bones,  Iron Jacque In the Forest. Oh, every peasant calls the landlord a blood-drinker, I know it, but here it may be something else again--did you hear that last fellow? Another one who thinks our ghost-soldiers are his fine lord's doing."   He's mostly watching the sky as he talks; this bit of road is a fine smooth wagon-trail, and they're hardly racing. And the sky..."We might look to a patch of woods, I think. Those clouds are coming in faster than I would think clouds should." 


And then they are racing, but the clouds come in faster than they can reach the nearest stand of trees, in fact; clouds thundering overhead with thunder that sounds remarkably like horses' hooves, and rain that almost seems to slice the air.  By the time they reach cover, they're drenched, and their clothes surprisingly worse for the experience, leaning more towards tattered than they've any business doing.